Bethesda's Starfield has been longing for role-playing fans around the world ahead of its official release on September 6, 2023. Now the hype has died down and the score is sobering: on Steam, the title only receives a “Balanced” rating from the community, which is due to just 61% of reviews Positivity. In the last 30 days, there have been “mostly negative” reviews. The worlds that were primarily criticized were numerous and huge, but they often turned out to be empty.
No rest for the bad: that's how interesting open worlds work
Game director Thomas Mahler spoke ahead of the release of his role-playing game No Rest for the Wicked Reported to speak He praises the title as a counterpart to boring open world games. There are also a few jibes towards Starfield. Mahler sees the main problem as the way open worlds are generated today: “Today's procedural generation technology is not good enough to create really good level design. […] The problem with this approach is that you'll end up with vast expanses of void that are not fun to traverse. […] Vast expanses of space that no designer has touched before to create truly interesting moments.”
According to Mahler, you don't need 10,000 planets to keep players on the ball. Instead, this is exactly where No Rest for the Wicked wants to start: “The goal of our level design department was that there are no moments where you just hold the analog stick forward for two minutes to get from point A to point B. We don't “I don't think this is fun. It makes the game just a walking simulator at times.” According to Mahler, the world of No Rest for the Wicked should be more vibrant and full of content than many other open-world games.
source: Twitter
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